ActionScript 3.0 Game Programming University (2nd Edition) by Gary Rosenzweig

By Gary Rosenzweig

Examine ActionScript 3.0 the thrill means, by means of developing sixteen nice video games: genuine, strong video games - not only "web toys"!   Highly-rated ActionScript educational, now with seven new 3D and card video games! Code and methods simply adaptable to education, ads, and extra For Flash artists studying ActionScript, Flash programmers trying to create video games, and upgraders from ActionScript 1.0/2.0. incorporates a bankruptcy on constructing video games in Flash for the iPhone!  Gary Rosenzweig's ActionScript 3.0 online game Programming collage, moment variation is the easiest hands-on instructional for studying ActionScript 3.0, the programming language at the back of Flash specialist CS5. you are going to grasp all of the fundamentals of ActionScript programming via development sixteen strong video games. One step at a time, you are going to examine options (and get verified code) that may be tailored to nearly any undertaking, from video games to education and advertisements. the 1st version earned common raves; Rosenzweig has now up to date it with seven brand-new video games that train much more priceless ActionScript 3.0 talents and methods. you'll first learn the way Flash and ActionScript 3.0 interact, the weather of an ActionScript application, and the way to construct a simple online game framework with ActionScript. subsequent, Rosenzweig walks you through development the entire spectrum of ActionScript video games, together with mind video games, animation-based video games, photograph puzzles, video games in accordance with course and circulate, informal video games, notice video games, Q and A video games, motion video games, video game worlds, and extra. This version provides new chapters on card video games and 3D video games, with High-Low, Video Poker, Blackjack, 3D Paddle Ball, 3D Scavenger Hunt, and different new tasks.

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Extra info for ActionScript 3.0 Game Programming University (2nd Edition)

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The other Mascots are spread out from 50 to 500 at vertical location 300 and scaled 50 percent. 2 Eleven mascots are created and placed by ActionScript code. fla. The code is in frame 1. Making Buttons You can also create buttons using only ActionScript. They can be made from either movie clips or button symbols stored in the library. To make a movie clip into a clickable button, you only need to assign it a listener. This allows the movie clip to accept events, in this case a mouse click event.

In that case, we must define them further as either private or public. The difference is that private variables cannot be accessed by code outside of the class. For most purposes, this is what you want as the class functions should be the only things that can alter the class variable values. NOTE There are also variables that hold more than just a single value. Arrays, for instance, hold a series of values and are very useful for game programming. ” Condition Statements The if statement in ActionScript is the same as it is in many programming languages: if (myValue == 1) { doSomething(); } The == comparison checks for general equality.

ActionScript Game Programming Checklist When you are building a Flash game, there are a lot of factors to consider. Sometimes it is easy to forget a key element which leads to the game not working correctly. To help you avoid some simple problems, here is a handy checklist that you can refer to. Publishing and Document Settings It is easy to forget that there are critical settings in the Publish Settings dialog and the movie’s Properties panel. Document Class Set Correctly? 7 showed how to set the document class using the movie’s document panel.

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