Advanced Animation by Preston Blair

By Preston Blair

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Right below the CheckBox but still within the Panel tag, add a button component by typing . Switching back to Design mode, you might notice that the button is placed on top of everything else and probably not where you envisioned it (below the CheckBox). That’s because you haven’t set the x,y coordinates for the button yet, and Flex defaults to x="0" and y="0". Now, you have the choice of guessing the coordinates and typing them in Source mode or moving the button in Design mode.

Alternatively, select Edit→Select All or press Ctrl+A (C+A in OS X) to select everything, and then press Delete. Let’s build a simple example using some common components: 1. Drag a Panel to the stage. A Panel is a type of container, so you’ll find it in the Components panel in the Layout section. 2. Give the Panel a title by double-clicking it or entering it in the properties panel. I’ll use Howdy Ya’ll, but feel free to say “hi” any way you like. 3. Drag a Label component into the Panel. Because a Panel is a container, it can hold items just like the main Application component can (which is also a container).

When you place a few of these inside a Form container, everything will line up like those HTML forms you’re used to using. HBox This takes components and lines them up horizontally. Panel This component is a container that has a window-like look, complete with a title bar. When you drop these on the stage in Design mode, the default layout will be “absolute,” meaning components placed inside it should give x and y coordinates, much like a Canvas. But you can change the layout to “horizontal” or “vertical” as well, which means you can line up child controls in any way you like.

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