Advanced Maya Texturing and Lighting, 2nd Edition by Lee Lanier

By Lee Lanier

Should you already comprehend the fundamentals of Maya, the industry-leading 3D animation and results software program, you’ll have the capacity to circulate directly to the delicate themes during this up-to-date version of complex Maya Texturing and lighting fixtures. particular, easy-to-follow directions will train you the real-world construction secrets and techniques that pro animators use to accomplish remarkable effects. within the moment variation, you will discover broad and up-to-date insurance of the newest theories and developments as well as an enclosed CD with particular content material that can assist you sharpen your talents.

Show description

Read Online or Download Advanced Maya Texturing and Lighting, 2nd Edition PDF

Similar video production books

Apple Pro Training Series: Final Cut Server 1.5

Designed for video-production pros, ultimate reduce Server units the normal for intuitive media asset administration, making it effortless to regulate huge collections of media documents successfully. during this Apple-authorized reference consultant, procedure integrator Drew Tucker takes you on a complete travel of the software program, protecting every little thing from instruments for monitoring, reviewing, and approving jobs to automating advanced sequences of projects in a hectic publish setting.

Compression for Great Digital Video: Power Tips, Techniques, and Common Sense

Compression for nice electronic Video is a necessary reference for encoding electronic video and audio for the net, CDROM, DVD, and different media. electronic video execs in achieving larger and speedier effects through studying every little thing that occurs sooner than compression (shooting, modifying, and shooting) and after compression (getting documents at the server, getting trustworthy bandwidth, and end-user configuration).

Autodesk 3ds Max 2014 Bible

A whole reference masking the most recent model of 3ds Max software program Autodesk 3ds Max is the preferred 3D modeling, animation, rendering, and compositing software program most popular by means of online game builders and photo designers in movie and tv. This finished reference not just introduces novices to this expensive and complicated software program, but additionally serves as a reference for skilled clients.

Shakespeare and YouTube : new media forms of the bard

The video-sharing platform YouTube indications interesting possibilities and demanding situations for Shakespeare experiences. As shopper, distributor and archive, YouTube events new types of user-generated Shakespeares, but a discounted Bard too, topic to the distractions of the modern networked mediascape. This publication identifies the genres of YouTube Shakespeare, reading them via theories of remediation and media convergence and as indices of Shakespeare's moving cultural meanings.

Additional resources for Advanced Maya Texturing and Lighting, 2nd Edition

Sample text

Indd 27 ■ U n d e r s ta n d i n g C o l o r a n d C o m p o s i t i o n Color temperature is based on the wavelength of light emitted by a material when it is heated. Technically speaking, if a light source is said to be 5500 kelvin, it emits the same wavelength of light, and the same color of light, as a black body radiator heated to 5500 kelvin. A black body radiator is a theoretical material that absorbs 100 percent of the radiation that strikes it when the body is at absolute zero (–273 C°).

Despite the disparity between color theory models, methods of using a RYB color wheel are equally applicable to RGB color wheels. As such, the goal of color selection is color harmony, which is the pleasing selection and arrangement of colors within a piece of art. 30 ​A blue-cyan body and a red-orange head form complementary colors. This still is taken from 7 Deadly Sins for the 21st Century (2005). indd 24 6/18/08 11:16:37 PM Split complement One color plus the two colors that flank that color’s complementary color (for example, green, blue-violet, and red-violet).

Match the type of light to the type of source. ) Render tests to determine the appropriate intensities of the key or keys before adding fill lights. • Determine what secondary light sources are needed. Are these sources physical (that is, a lamp, a candle, and so on), or are they actually the bounced light of the strongest light source? Set fill lights in the appropriate locations. If you are copying an existing location, replicate the key-to-fill ratio. If the scene you are creating does not exist in the real world, apply a key-to-fill ratio that is similar to an equivalent location in the real world.

Download PDF sample

Rated 4.33 of 5 – based on 33 votes